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It was released for PlayStation 3, Microsoft Windows and Xbox 360 in May 2013. Michael Biehn was invited to provide his voice for the game's protagonist, while Australian synthwave duo Power Glove composed the game's soundtracks. The director for Hobo with a Shotgun, Jason Eisener, became the game's informal advisor after he befriended the game's director, Dean Evans. The game was inspired by movies from the 1980s such as The Wraith and Terminator, as well as recent movies such as Manborg and Hobo with a Shotgun. It was part of Ubisoft's initiative to release downloadable content that would appeal to newcomers to the series, and the team was tasked to create something unexpected for the DLC for Far Cry 3. The game's development was completed in about 6 months. Gameplay is largely similar to Far Cry 3, though several systems from the base game were simplified or removed, and the game introduces the titular blood dragon, a massive reptile-like creature which can be lured to attack hostile outposts. Blood Dragon, a parody of 1980s action films, cartoons and video games, takes place on a retro-futuristic open world island with players assuming the action role of the military cyborg Sergeant Rex "Power" Colt. It is a standalone expansion to 2012's Far Cry 3 and the eighth overall installment in the Far Cry franchise. Definitely worth trying but it's not going to make me replay the game by any means.Far Cry 3: Blood Dragon is a 2013 first-person shooter game developed by Ubisoft Montreal and published by Ubisoft. It's more a difficulty tweak that makes the game a bit more fun, rather than any sort of overhaul that gets rid of any fundamental problems. The game is still too reliant on crappy filler rather than cool set piece locations (mostly because of said respawns). 95% of the gameplay) is still boring and repetitive.
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Recoil is nice, even a pistol requires you to keep your sights trained properly because it bobs not just up and down, but side-to-side slightly as well.Enemies in general are more aggressive and do a better job of suppressing and flushing you out.Gunfights feel less about aiming and reflexes and more about target acquisition, which works well for the jungle setting. More realistic damage encourages less rambo stuff, but enemies dying fast counters things well.
#Best far cry 2 mods manual
Short bursts mean a lot more when firing 15 rounds leaves you unable to get your weapon back down on target in time due to decreased mouse sensitivity that increases as you fire more rounds on full auto.ĭecreased weapon manual reliability bonus from 200% to 100% so that weapons still go kaboom, but not after 30 rounds. Weapons won't exactly jump up as much, but your player will have to wait a while before his sights come back down.
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Most weapons also have more recoil, in the form of a longer "rezeroing" time. I also decreased the players durability on all difficulties, in order to keep some sense of difficulty, since enemies drop like flies now. They also communicate more often when in combat. The AI are also more likely to shoot at "interesting" objects, like your past location, explosions, etc. blowing through a checkpoint) probability has been decreased from around 80-100% to 60% at the maximum level. Regular distance chase AI has been decreased, while long distance (ex. The enemy AI are now less likely to chase you with vehicles.
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I also edited the companion probability to give them some better weapons as well. I changed the AI weapon probability to give the militiamen more Africa-like weapons like the AK47 and FAL Para, and remove the harder-to-get (for an African tinpot warlord) weapons, like the AR16 and SPAS12.
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